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project-blinc/Blinc

A declarative, reactive UI system with first-class state machines, spring physics animations, and GPU-accelerated rendering

project-blinc/Blinc.json
{
"createdAt": "2022-04-10T12:56:50Z",
"defaultBranch": "main",
"description": "A declarative, reactive UI system with first-class state machines, spring physics animations, and GPU-accelerated rendering",
"fullName": "project-blinc/Blinc",
"homepage": "http://blinc.rs/",
"language": "Rust",
"name": "Blinc",
"pushedAt": "2026-06-18T14:49:10Z",
"stargazersCount": 468,
"topics": [
"application",
"declarative-ui",
"dsl",
"framework",
"gpu",
"render",
"ui",
"ui-framework",
"uikit",
"user-interface",
"ux"
],
"updatedAt": "2026-06-18T23:35:08Z",
"url": "https://github.com/project-blinc/Blinc"
}

Build Status Rust Version Edition Crates.io [License]!(LICENSE) Blinc Book Live Demos Discord

![Blinc UI]!(glass_music_player.png)

A GPU-accelerated, cross-platform UI framework for building desktop, mobile, and web applications from a single Rust codebase.

  • GPU-Accelerated: SDF rendering, glassmorphism, spring physics, @flow custom shaders
  • Cross-Platform: Desktop (macOS/Windows/Linux), Android, iOS, Web (WebGPU)
  • Builder API: Declarative, chainable: div().flex_col().gap(16.0).child(text("Hello"))
  • 40+ Components: shadcn/ui-style library with CSS-overridable theming
  • 40+ Live Demos: Try them in your browser (WebGPU required)
use blinc_app::prelude::*;
use blinc_app::windowed::WindowedApp;
fn main() -> Result<()> {
WindowedApp::run(WindowConfig::default(), |ctx| {
div()
.w(ctx.width).h(ctx.height)
.bg(Color::rgb(0.1, 0.1, 0.15))
.justify_center().items_center()
.child(text("Hello Blinc!").size(48.0).color(Color::WHITE))
})
}

The same build_ui function runs on desktop and web and no separate codebase.

PlatformStatusBackend
macOSStablewgpu (Metal)
WindowsStablewgpu (DX12/Vulkan)
LinuxStablewgpu (Vulkan)
AndroidStablewgpu (Vulkan)
iOSStablewgpu (Metal)
Web (WASM)Previewwgpu (WebGPU) — Chrome 113+, Edge 113+, Firefox 141+, Safari 18+ (macOS Tahoe)
HarmonyOSIn progresswgpu (Vulkan/OpenGL ES)

Blinc Book: comprehensive guide covering layout, styling, animation, widgets, routing, media, and more.

Live Example Gallery: 40+ interactive WebGPU demos running in your browser.

API Reference: rustdoc for all crates.

[Skills.md]!(Skills.md): concise, example-driven reference for AI code agents.

CrateDescription
Core[blinc_app]!(crates/blinc_app)App framework, windowed + web runners
[blinc_core]!(crates/blinc_core)Signals, state machines, types
[blinc_layout]!(crates/blinc_layout)Flexbox layout, element builders, widgets
[blinc_gpu]!(crates/blinc_gpu)SDF rendering, glass, shaders
Rendering[blinc_text]!(crates/blinc_text)Text shaping, glyph atlas
[blinc_svg]!(crates/blinc_svg)SVG parsing + rasterization
[blinc_image]!(crates/blinc_image)Image decoding, lazy loading
[blinc_paint]!(crates/blinc_paint)Canvas/paint API
Animation[blinc_animation]!(crates/blinc_animation)Springs, keyframes, timelines
[blinc_theme]!(crates/blinc_theme)Design tokens, light/dark mode
Components[blinc_cn]!(crates/blinc_cn)40+ shadcn/ui-style components
[blinc_icons]!(crates/blinc_icons)Lucide icon set
Platform[blinc_platform]!(crates/blinc_platform)Cross-platform traits
[blinc_platform_desktop]!(extensions/blinc_platform_desktop)Desktop (winit)
[blinc_platform_android]!(extensions/blinc_platform_android)Android (NDK)
[blinc_platform_ios]!(extensions/blinc_platform_ios)iOS (UIKit/Metal)
[blinc_platform_web]!(extensions/blinc_platform_web)Web (WebGPU/WASM)

See [ROADMAP.md]!(ROADMAP.md) for detailed milestones. Current focus:

  1. Missing widgets (date/time/color picker, data grid)
  2. Zyntax DSL: .blinc domain specific language for UI definitions, with support for live editing and hot reload in the future
  3. Accessibility (screen reader, keyboard navigation)
  4. Developer tooling (hot reload, visual inspector)

Join us on Discord: questions, showcases, design discussion, and roadmap chatter. Also feel free to open a GitHub Discussion for longer-form conversations.

Apache License 2.0 - see [LICENSE]!(LICENSE)