marcobambini/gravity
{ "createdAt": "2017-02-24T14:57:37Z", "defaultBranch": "master", "description": "Gravity Programming Language", "fullName": "marcobambini/gravity", "homepage": "https://gravity-lang.org", "language": "C", "name": "gravity", "pushedAt": "2026-02-24T04:42:36Z", "stargazersCount": 4491, "topics": [ "bridge", "bytecode", "c", "closure", "fibers", "gravity", "interpreter", "json", "language", "object-oriented", "objective-c", "portable", "pratt-parser", "programming-language", "scripting-language", "virtual-machine" ], "updatedAt": "2026-03-19T16:38:28Z", "url": "https://github.com/marcobambini/gravity"}
Gravity is a powerful, dynamically typed, lightweight, embeddable programming language written in C without any external dependencies (except for stdlib). It is a class-based concurrent scripting language with modern Swift-like syntax.
Gravity supports procedural programming, object-oriented programming, functional programming, and data-driven programming. Thanks to special built-in methods, it can also be used as a prototype-based programming language.
Gravity has been developed from scratch for the Creo project in order to offer an easy way to write portable code for the iOS and Android platforms. It is written in portable C code that can be compiled on any platform using a C99 compiler. The VM code is about 6.5K lines long, the multipass compiler code is about 10K lines and the shared code is about 4.7K lines long. The compiler and virtual machine combined add less than 200KB to the executable on a 64-bit system.
What Gravity code looks like
Section titled “What Gravity code looks like”class Vector { // instance variables var x = 0; var y = 0; var z = 0;
// constructor func init (a = 0, b = 0, c = 0) { x = a; y = b; z = c; }
// instance method (built-in operator overriding) func + (v) { if (v is Int) return Vector(x+v, y+v, z+v); else if (v is Vector) return Vector(x+v.x, y+v.y, z+v.z); return null; }
// instance method (built-in String conversion overriding) func String() { // string interpolation support return "[\(x),\(y),\(z)]"; }}
func main() { // initialize a new vector object var v1 = Vector(1,2,3);
// initialize a new vector object var v2 = Vector(4,5,6);
// call + function in the vector object var v3 = v1 + v2;
// returns string "[1,2,3] + [4,5,6] = [5,7,9]" return "\(v1) + \(v2) = \(v3)"; }Features
Section titled “Features”- multipass compiler with optimizer
- dynamic typing
- classes and inheritance
- higher-order functions and classes
- lexical scoping
- coroutines (via fibers)
- nested classes
- closures
- garbage collection (mark-and-sweep)
- operator overriding
- string interpolation
- enums, modules, and structs (value types)
- switch/case and ranges
- optional modules (Math, File, JSON, ENV)
- powerful embedding API with bridging support
- built-in unit tests
- built-in JSON serializer/deserializer
- optional semicolons
Building
Section titled “Building”make # Build the gravity CLI executablemake mode=debug # Debug build with symbolsmake lib # Build shared library (libgravity.dylib/so/dll)make example # Build the C embedding API examplemake clean # Clean all build artifactsRequires a C99 compiler. No external dependencies.
./gravity file.gravity # Compile and execute a source file./gravity -c file.gravity # Compile to bytecode (outputs gravity.json)./gravity -o out.json -c file.gravity # Compile to a specific output file./gravity -x gravity.json # Execute precompiled bytecode./gravity -i 'return 2 + 3' # Execute inline code./gravity -t test/unittest # Run unit testsProject Structure
Section titled “Project Structure”src/├── cli/ Command-line interface├── compiler/ Lexer, parser, AST, semantic analysis, IR, optimizer, codegen├── runtime/ Stack-based VM, built-in types and core methods├── shared/ Value representation, opcodes, hash table, array, memory/GC├── optionals/ Optional modules: Math, File, JSON, ENV└── utils/ Debug disassembler, JSON serialization, file I/O, UTF-8For a comprehensive technical deep-dive into the implementation, see [ARCHITECTURE.md]!(ARCHITECTURE.md).
Special thanks
Section titled “Special thanks”Gravity was supported by a couple of open-source projects. The inspiration for closures comes from the elegant Lua programming language; specifically from the document Closures in Lua. For fibers, upvalues handling and some parts of the garbage collector, my gratitude goes to Bob Nystrom and his excellent Wren programming language. A very special thanks should also go to my friend Andrea Donetti who helped me debugging and testing various aspects of the language.
Documentation
Section titled “Documentation”The Getting Started page is a guide for downloading and compiling the language. There is also a more extensive language documentation. Official wiki is used to collect related projects and tools. For implementation internals, see the [Architecture Document]!(ARCHITECTURE.md).
Where Gravity is used
Section titled “Where Gravity is used”- Gravity is the core language built into Creo (https://creolabs.com)
- Gravity is the scripting language for the Untold game engine (https://youtu.be/OGrWq8jpK14?t=58)
Community
Section titled “Community”Seems like a good idea to make a group chat for people to discuss Gravity.
Contributing
Section titled “Contributing”Contributions to Gravity are welcomed and encouraged!
More information is available in the official [CONTRIBUTING]!(CONTRIBUTING.md) file.
- Open an issue:
- if you need help
- if you find a bug
- if you have a feature request
- to ask a general question
- Submit a pull request:
- if you want to contribute
License
Section titled “License”Gravity is available under the permissive MIT license.