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danthedaniel/BF-JIT

BrainFuck just-in-time compiler

danthedaniel/BF-JIT.json
{
"createdAt": "2018-11-30T05:32:08Z",
"defaultBranch": "master",
"description": "BrainFuck just-in-time compiler",
"fullName": "danthedaniel/BF-JIT",
"homepage": "",
"language": "Rust",
"name": "BF-JIT",
"pushedAt": "2025-09-24T03:36:39Z",
"stargazersCount": 30,
"topics": [
"brainfuck",
"interpreter",
"just-in-time"
],
"updatedAt": "2025-11-11T01:41:07Z",
"url": "https://github.com/danthedaniel/BF-JIT"
}

On crates.io

A very over-engineered BrainFuck interpreter/optimizing JIT compiler written in rust. Done from first-principles without any research or examination of prior art*.

*Update: The aarch64 implementation in src/runnable/jit/code_gen/aarch64.rs was written almost entirely by Claude 4 Opus.

  • Linux x86-64 (GNU/musl)
  • Linux aarch64 (GNU/musl)
  • MacOS x86-64
  • MacOS aarch64
  • Linux x86

If you are using VS Code or derivative editors, it’s recommended to install the Rust Analyzer extension and configure your editor to check all supported targets:

Terminal window
# First install all supported targets so "cargo check --target $TARGET" works
rustup target add x86_64-unknown-linux-gnu
rustup target add aarch64-unknown-linux-gnu
rustup target add i686-unknown-linux-gnu
rustup target add x86_64-apple-darwin
rustup target add aarch64-apple-darwin

Add these keys to .vscode/settings.json:

{
"rust-analyzer.cargo.allTargets": true,
"rust-analyzer.cargo.buildScripts.enable": true,
"rust-analyzer.check.targets": [
"x86_64-unknown-linux-gnu",
"aarch64-unknown-linux-gnu",
"i686-unknown-linux-gnu",
"x86_64-apple-darwin",
"aarch64-apple-darwin",
],
}
Fucker
Usage:
fucker [--int] <program>
fucker (--ast) <program>
fucker (-h | --help)
Options:
-h --help Show this screen.
--ast Display intermediate language.
--int Use an interpreter instead of the JIT compiler.

BrainFuck is an esoteric programming language designed to be both turing complete and easy to compile. The environment provides the programmer with an a 30,000 cell array of unsigned bytes and a data pointer. There are only 8 single character commands:

  • + : Increment the current memory cell by 1 (with wrapping overflow)
  • - : Decrement the current memory cell by 1 (with wrapping underflow)
  • > : Shift the data pointer to the next memory cell
  • < : Shift the data pointer to the previous memory cell
  • . : Output the current memory cell as an ASCII character
  • , : Read one ASCII character from stdin
  • [ : Jump to the matching ] if the current memory cell is 0
  • ] : Jump to the matching [ if the current memory cell is not 0

The compiler first parses BrainFuck source code into an Abstract Syntax Tree (AST) representation. This intermediate representation enables optimizations before execution:

#[derive(Debug, Clone, Eq, PartialEq)]
pub enum AstNode {
/// Add to the current memory cell.
Incr(u8),
/// Remove from the current memory cell.
Decr(u8),
/// Shift the data pointer to the right.
Next(u16),
/// Shift the data pointer to the left.
Prev(u16),
/// Display the current memory cell as an ASCII character.
Print,
/// Read one character from stdin.
Read,
/// Set a literal value in the current cell.
Set(u8),
/// Add the current cell to the cell n spaces away and set the current cell to 0.
AddTo(i16),
/// Subtract the current cell from the cell n spaces away and set the current cell to 0.
SubFrom(i16),
/// Multiply current cell by a factor and add to cell at offset, then set current to 0.
MultiplyAddTo(i16, u8),
/// Copy current cell to multiple offsets, then set current to 0.
CopyTo(Vec<i16>),
/// Loop over the contained instructions while the current memory cell is
/// not zero.
Loop(VecDeque<AstNode>),
}

The compiler implements several optimization passes during AST construction:

Sequential identical operations are combined into single instructions with counts:

  • ++++ becomes Incr(4)
  • >>>> becomes Next(4)
  • ---- becomes Decr(4)
  • <<<< becomes Prev(4)

This optimization alone provides an approximately 3x speedup on typical BrainFuck programs.

Common BrainFuck idioms are detected and replaced with optimized operations:

Zero loops: [-] or [+]Set(0)

  • Replaces loops that simply zero the current cell

Move loops: [-<+>]AddTo(-1)

  • Detects patterns that move the current cell’s value to another location
  • Supports both addition (AddTo) and subtraction (SubFrom) variants
  • Works with arbitrary offsets in either direction

Operations on literal values are computed at compile time:

  • Set(5) followed by Incr(3) becomes Set(8)

The compiler supports two execution modes:

A traditional bytecode interpreter that executes the optimized AST directly. This provides:

  • Guaranteed compatibility across all architectures
  • Fallback when JIT compilation is unavailable

The interpreter uses a simple virtual machine with:

  • 30,000+ cell memory array (dynamically expandable)
  • Program counter and data pointer
  • Stack-based loop handling with pre-computed jump offsets

A Just-In-Time compiler that generates native machine code for maximum performance.

Supported Architectures:

  • x86-64
  • AArch64

JIT Compilation Strategy: The JIT uses a hybrid approach combining Ahead-of-Time (AOT) and Just-in-Time compilation:

  1. Small loops (< 22 instructions): Compiled immediately (AOT)
  2. Large loops: Deferred compilation using a promise system
  3. Hot code paths: Compiled on first execution, cached for subsequent runs

Code Generation:

  • Direct assembly generation without external assemblers
  • Register allocation optimized for BrainFuck’s memory model:
    • r10/x19: Data pointer register
    • r11/x20: JIT context pointer
    • r12/x21: Virtual function table pointer
  • Efficient calling conventions for I/O operations
  • Proper stack frame management and callee-saved register preservation

Assembly Code Examples:

The JIT compiler generates native assembly for each BrainFuck operation:

Increment (++++Incr(4)):

; x86-64
add BYTE PTR [r10], 4
; AArch64
ldrb w8, [x19]
add w8, w8, #4
strb w8, [x19]

Pointer movement (>>>>Next(4)):

; x86-64
add r10, 4
; AArch64
add x19, x19, #4

Cell zeroing ([-]Set(0)):

; x86-64
mov BYTE PTR [r10], 0
; AArch64
mov w8, #0
strb w8, [x19]

Move operation ([-<+>]AddTo(-1)):

; x86-64
movzx eax, BYTE PTR [r10] ; Load current cell
add BYTE PTR [r10-1], al ; Add to target cell
mov BYTE PTR [r10], 0 ; Zero current cell
; AArch64
ldrb w8, [x19] ; Load current cell
ldrb w9, [x19, #-1] ; Load target cell
add w9, w9, w8 ; Add values
strb w9, [x19, #-1] ; Store to target
mov w8, #0 ; Zero current cell
strb w8, [x19]

Memory Management:

  • Executable memory pages allocated with proper permissions
  • Automatic cleanup of compiled code fragments
  • Promise-based deferred compilation for memory efficiency

Loops are the most complex aspect of BrainFuck compilation:

  • AOT loops: Small loops are compiled inline with conditional jumps
  • JIT loops: Large loops use a callback mechanism:
    1. First execution triggers compilation via callback
    2. Compiled code is cached in a promise table
    3. Subsequent executions call the cached native code directly

Jump Resolution:

  • Forward jumps ([) use conditional branches that skip the loop body
  • Backward jumps (]) use conditional branches that return to loop start
  • Jump distances are computed during compilation for optimal instruction selection

Both backends use an I/O system supporting:

  • Standard input/output (default)
  • Custom readers/writers for testing
  • Proper error handling for EOF conditions
  • UTF-8/ASCII character handling

The JIT compiler implements I/O through a virtual function table, allowing:

  • Efficient native code calls to Rust I/O functions
  • Consistent behavior between interpreter and JIT modes
  • Easy testing with mock I/O streams

Ran on mandelbrot.bf.

VersionRuntime
Naive Interpreter56.824s
Optimized Interpreter19.055s
Optimized JIT1.06s
VersionRuntime
Optimized Interpreter8.18s
Optimized JIT0.39s