Skip to content
Oeiuwq Faith Blog OpenSource Porfolio

mna/lune

A pure Go implementation of the Lua virtual machine.

mna/lune.json
{
"createdAt": "2013-03-09T02:03:01Z",
"defaultBranch": "master",
"description": "A pure Go implementation of the Lua virtual machine.",
"fullName": "mna/lune",
"homepage": null,
"language": "Go",
"name": "lune",
"pushedAt": "2017-03-24T14:39:32Z",
"stargazersCount": 45,
"topics": [],
"updatedAt": "2024-01-18T04:47:21Z",
"url": "https://github.com/mna/lune"
}

A pure Go implementation of the Lua virtual machine (v5.2).

  • Run Lua code. Make every pure Lua code (without C calls outside of the standard libs) work as expected. Every lua binary chunk compiled using luac should work on Lune, unless it relies on the C API.
  • Implement the Lua standard libraries in Go. Make it transparent to Lua code.
  • Embeddable. This is a Go package, it can be embedded in any Go application.
  • Go-friendly. Just like Lua is the dynamic companion to C, Lune tries to bring this Batman and Robin camaraderie to Go. This means registering Go functions to be callable from Lua-on-Lune. This may be a port of the C API to Go, or something else that does more or less the same thing.

Dormant. Unstable. Ugly. Unsafe. Unfast.

A few things work, though, like ummm… loading and deserializing the binary chunks. On 64-bit little-endian architectures at least. And running some trivial programs (see ./vm/testdata). Closures that actually use the closed-over environment currently don’t work (upvalues in Lua literature). Tail calls and variadic arguments and return values don’t work. Metamethods are not there yet.

The [BSD 3-Clause license][bsd3], the same as the [Go language][golic]. [Lua itself is licensed under the MIT License][lua].

[lua] !: http://www.lua.org/license.html [golic] !: http://golang.org/LICENSE [bsd3] !: http://opensource.org/licenses/BSD-3-Clause