nicknlsn/MarioKart64NEAT
NEAT implementation in Lua for Mario Kart 64 and the BizHawk emulator
{ "createdAt": "2016-11-30T20:23:52Z", "defaultBranch": "master", "description": "NEAT implementation in Lua for Mario Kart 64 and the BizHawk emulator", "fullName": "nicknlsn/MarioKart64NEAT", "homepage": null, "language": "Lua", "name": "MarioKart64NEAT", "pushedAt": "2016-12-18T21:17:31Z", "stargazersCount": 183, "topics": [], "updatedAt": "2025-07-15T15:14:42Z", "url": "https://github.com/nicknlsn/MarioKart64NEAT"}Mario Kart 64 - NEAT Algorithm
Section titled “Mario Kart 64 - NEAT Algorithm”This is an implementation of the NEAT algorithm in Lua for Mario Kart 64 and the BizHawk emulator. To use this code you need to create a save state at the beginning of a level. The code expects the name of the save state file to be BB150.state, however you can change this by changing line 54 of the code (state_file = “BB150.state”). Make sure the save state file is in the Lua folder (in the BizHawk folder) in order to use it.
