pixijs/pixijs
{ "createdAt": "2013-01-21T22:40:50Z", "defaultBranch": "dev", "description": "The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.", "fullName": "pixijs/pixijs", "homepage": "http://pixijs.com", "language": "TypeScript", "name": "pixijs", "pushedAt": "2025-11-20T12:34:54Z", "stargazersCount": 46111, "topics": [ "canvas", "canvas2d", "data-visualization", "game", "glsl", "javascript", "pixi", "pixijs", "renderer", "rendering", "rendering-2d-graphics", "rendering-engine", "webgl" ], "updatedAt": "2025-11-25T21:38:58Z", "url": "https://github.com/pixijs/pixijs"}Guides | Tutorials | Examples | API Docs | Discord | Bluesky | 𝕏
PixiJS ⚡️
Section titled “PixiJS ⚡️”Next-Generation, Fastest HTML5 Creation Engine for the Web
- 🚀 WebGL & WebGPU Renderers
- ⚡️ Unmatched Performance & Speed
- 🎨 Easy to use, yet powerful API
- 📦 Asset Loader
- ✋ Full Mouse & Multi-touch Support
- ✍️ Flexible Text Rendering
- 📐 Versatile Primitive and SVG Drawing
- 🖼️ Dynamic Textures
- 🎭 Masking
- 🪄 Powerful Filters
- 🌈 Advanced Blend Modes
PixiJS is the fastest, most lightweight 2D library available for the web, working across all devices and allowing you to create rich, interactive graphics and cross-platform applications using WebGL and WebGPU.
It’s easy to get started with PixiJS! Just use our PixiJS Create CLI and get set up in just one command:
npm create pixi.js@latestor to add it to an existing project:
npm install pixi.jsimport { Application, Assets, Sprite } from 'pixi.js';
(async () =>{ // Create a new application const app = new Application();
// Initialize the application await app.init({ background: '#1099bb', resizeTo: window });
// Append the application canvas to the document body document.body.appendChild(app.canvas);
// Load the bunny texture const texture = await Assets.load('https://pixijs.com/assets/bunny.png');
// Create a bunny Sprite const bunny = new Sprite(texture);
// Center the sprite's anchor point bunny.anchor.set(0.5);
// Move the sprite to the center of the screen bunny.x = app.screen.width / 2; bunny.y = app.screen.height / 2;
app.stage.addChild(bunny);
// Listen for animate update app.ticker.add((time) => { // Just for fun, let's rotate mr rabbit a little. // * Delta is 1 if running at 100% performance * // * Creates frame-independent transformation * bunny.rotation += 0.1 * time.deltaTime; });})();Contribute
Section titled “Contribute”Want to be part of the PixiJS project? Great! All are welcome! We will get there quicker together :) Whether you find a bug, have a great feature request, or you fancy owning a task from the road map above, feel free to get in touch.
Make sure to read the [Contributing Guide]!(.github/CONTRIBUTING.md) before submitting changes.
License
Section titled “License”This content is released under the MIT License.
Change Log
Section titled “Change Log”Support
Section titled “Support”We’re passionate about making PixiJS the best graphics library possible. Our dedication comes from our love for the project and community. If you’d like to support our efforts, please consider contributing to our open collective.