capnmidnight/Primrose
{ "createdAt": "2015-01-03T10:21:57Z", "defaultBranch": "master", "description": "A syntax-highlighting text editors that renders to an HTML5 Canvas", "fullName": "capnmidnight/Primrose", "homepage": "https://www.primrosevr.com", "language": "JavaScript", "name": "Primrose", "pushedAt": "2025-02-11T05:57:58Z", "stargazersCount": 531, "topics": [ "computer-graphics", "html5", "javascript", "object-oriented", "syntax-highlighting", "text-editor", "text-editor-for-web" ], "updatedAt": "2025-09-06T12:24:17Z", "url": "https://github.com/capnmidnight/Primrose"}PRIMROSE TEXT EDITOR
Section titled “PRIMROSE TEXT EDITOR”Primrose is a syntax highlighting text editor that renders into an HTML5 Canvas element. This is particularly useful for texturing 3D objects in WebGL apps.
Features
Section titled “Features”- International keyboard support (left-to-right rendering only)
- Wide Unicode character-aware
- Line numbering
- Color theming
- Syntax highlighting for:
- JavaScript,
- HTML, and
- BASIC
Liscense
Section titled “Liscense”Primrose is free, open source software (MIT) and may readily be used with other FOSS projects.
Contributing
Section titled “Contributing”Conduct
Section titled “Conduct”First, please read the [Conduct Policy]!(CONDUCT.md).
Contributions
Section titled “Contributions”If you think you can be a polite person in accordance with the Conduct Policy, I’d be more than happy to add anyone who asks as a contributor. Just [email me]!(sean.mcbeth+gh@gmail.com) your profile info and a brief description of what you’d like to work on.
Getting started with Primrose
Section titled “Getting started with Primrose”In a 2D page
Section titled “In a 2D page”Here is a basic example that creates an editor in a 2D web page.
index.html
Section titled “index.html”<html> <body> <primrose style="width:50em;height:25em"></primrose> </body> <script type="module" unsrc="node_modules/primrose/src/primrose.js"></script></html>In a 3D WebGL app
Section titled “In a 3D WebGL app”Here is a basic example that creates an editor in a 3D WebGL app, using Three.js.
NOTE: While Primrose can manage most input events on its own, in WebGL contexts, it’s not able to figure out what the user’s pointer is pointing at. Mouse or VR motion controller support requires implementing Raycast-based picking on your own. However, Primrose does offer a simple interface for implementing pointer operations.
The documentation here represents the public API. Any properties, methods, functions, or classes not listed here are considered either internal state or deprecated features and may change or be removed at any time.
Primrose
Section titled “Primrose”The Primrose class extends the EventTarget class. It is a text editor control that renders to an HTML5 Canvas, using the CanvasRenderingContext2D API.
Importing
Section titled “Importing”To get the Primrose class, import it from the package bundle:
import { Primrose } from "./node_modules/primrose/primrose.js";There is also a minified version:
import { Primrose } from "./node_modules/primrose/primrose.min.js";You can also import without package bundling, which is probably preferred if you intend to build your own bundle:
import { Primrose } from "./node_modules/primrose/src/primrose.js";Constructor
Section titled “Constructor”You create a Primrose control in one of two ways. In creating the control, there are a set of options that you can specify. The two ways are:
In HTML
Section titled “In HTML”Create a <primrose> tag in your document before the page has loaded.
Specify the options as a comma seperated list of key-value pairs, each separated by an equals sign (=), on an attribute on the tag named data-options.
Example
Section titled “Example”<primrose data-options="lineNumbers=false;wordWrap=false"></primrose>In JavaScript
Section titled “In JavaScript”Create a new instance of the Primrose class, passing the options as a JavaScript object
Example
Section titled “Example”new Primrose({ lineNumbers: false, wordWrap: false });Options
Section titled “Options”The options object has the following fields:
- element:(HTMLElement|HTMLCanvasElement|OffscreenCanvas) - Default:
null- a document element or a canvas that represents thePrimrosecontrol. This can either be:- a
<primrose>tag (which is a generic HTML tag in DOM), in which case the editor Canvas will be inserted into the<primrose>tag, or - an
HTMLCanvasElementelement orOffscreeCanvasobject, in which case the editor will take control of the canvas. null, which instructs Primrose to construct its own Canvas element. IfOffscreenCanvasis available, that will be used instead ofHTMLCanvasElement.
- a
- width:Number - Default:
undefined- the scale-independent width of the canvas used whenelementis null - height:Number - Default:
undefined- the scale-independent height of the canvas used whenelementis null - padding:Number - Default:
0- the scale-independent amount of inset for rendering the contents from the edge of the canvas. This is useful for texturing objects where the texture edge cannot be precisely controlled. - fontSize:Number - Default:
16- the scale-independent height to draw characters. - scaleFactor:Number - *Default:
window.devicePixelRatio- A multiplicative factor for how large to scale thewidth,height,fontSize, andpaddingof the canvas, to improve rendering sharpness on high-resolution displays. With THREE.js, it’s best to set this value to 1 and change the width, height, and fontSize manually. - readOnly:Boolean - Default:
false- indicates whether or not the text editor should allow changes to its value. - multiLine:Boolean - Default:
true- indicates whether or not the text editor should break long lines onto new lines. - scrollBars:Boolean - Default:
true- indicates whether or not scroll bars should be rendered at the right and bottom in the control. If wordWrap is enabled, the bottom, horizontal scrollbar will not be rendered. - lineNumbers:Boolean - Default:
true- indicates whether or not line numbers should be rendered on the left side of the control. - language:String - Default:
"JavaScript"- A name for the type of syntax highlighting to perform. This value is not case-sensitive. Valid values are:"basic"for Basic,"bas"for Basic,"html"for HTML,"javascript"for JavaScript,"js"for JavaScript,"plaintext"for PlainText,"txt"for PlainText- and any case-variation thereof.
Events
Section titled “Events”The events in Primrose are all of type Event, having no other properties set on them. The only way to register the events is to call addEventListener, i.e. there are no on### properties on the object for the event handlers.
- change:Event - Fires when the text in the control has changed.
- blur:Event - Fires when the control first loses focus. Calls to
blur()while the control is not focused will not fire theblurevent. - focus:Event - Fires when the control first gains focus. Calls to
focus()while the control is focused will not fire thefocusevent. - over:Event - Fires when the control is first hovered over by a pointer.
- out:Event - Fires the first time the controller is no longer hovered over by a pointer.
- update:Event - Fires when the Primrose control finishes rendering.
Public Methods
Section titled “Public Methods”addEventListener(type:String, handler:Function(evt:Event))
Section titled “addEventListener(type:String, handler:Function(evt:Event))”Add a listener for one of the event types listed above.
Example
Section titled “Example”const editor = new Primrose({ element: document.querySelector("canvas")});
function onChange(){ console.log("changed!");}
editor.addEventListener("change", onChange);editor.value = "Something"; // 'changed!' printed out to console.Parameters
Section titled “Parameters”- name:String - The name of the event to register, one of the event names listed in the [Events]!(#Events) section above.
- handler:Function(evt:Event) - A callback function to receive the event. This function will be provided an argument of type Event
removeEventListener(type:String, handler:Function(evt:Event))
Section titled “removeEventListener(type:String, handler:Function(evt:Event))”Remove an event listener that was added with addEventListener()
Example
Section titled “Example”const editor = new Primrose({ element: document.querySelector("canvas")});
function onChange(){ console.log("changed!");}
editor.addEventListener("change", onChange);editor.value = "Something"; // 'changed!' printed out to console.editor.removeEventListener("change", onChange);editor.value = "Something else"; // nothing printed out to console.blur()
Section titled “blur()”Removes focus from the control.
Example
Section titled “Example”const editor = new Primrose({ element: document.querySelector("canvas")});
function onBlur(){ console.log("blurred!");}
editor.addEventListener("blur", onBlur);if(!editor.focused){ editor.focus();}editor.blur(); // 'blurred!' printed out to console.editor.blur(); // nothing printed out to console.editor.focus();editor.blur(); // 'blurred!' printed out to console.focus()
Section titled “focus()”Sets the control to be the focused control. If all controls in the app have been properly registered with the Event Manager, then any other, currently focused control will first get blur’d.
Example
Section titled “Example”const editor = new Primrose({ element: document.querySelector("canvas")});
function onFocus(){ console.log("focused!");}
editor.addEventListener("focused", onFocus);if(editor.focused){ editor.blur();}editor.focus(); // 'focused!' printed out to console.editor.focus(); // nothing printed out to console.editor.blur();editor.focus(); // 'focused!' printed out to console.scrollTo(x:Number, y:Number)
Section titled “scrollTo(x:Number, y:Number)”Move the scroll window to a new location. Values get clamped to the text contents of the editor.
Parameters
Section titled “Parameters”- x - the horizontal position to which to scroll. If wordWrap is enabled, this has no effect.
- y - the vertical position to which to scroll.
Return Value
Section titled “Return Value”true if the scrolling was clamped to the upper or lower bounds of the content, false otherwise.
scrollBy(dx:Number, dy:Number)
Section titled “scrollBy(dx:Number, dy:Number)”Move the scroll window by a given amount to a new location. The final location of the scroll window gets clamped to the text contents of the editor.
Parameters
Section titled “Parameters”- dx - the horizontal offset by which to scroll. If wordWrap is enabled, this has no effect.
- dy - the vertical offset by which to scroll.
Return Value
Section titled “Return Value”true if the scrolling was clamped to the upper or lower bounds of the content, false otherwise.
setSize(width:Number, height:Number)
Section titled “setSize(width:Number, height:Number)”Sets the scale-independent width and height of the editor control.
Example
Section titled “Example”const editor = new Primrose({ width: 512, height: 512, scaleFactor: 2});
if(editor.width === 512) { /* true */ }if(editor.canvas.width === 1024) { /* true */}
editor.setSize(1024, 1024);if(editor.width === 1024) { /* true */ }if(editor.canvas.width === 2048) { /* true */}Parameters
Section titled “Parameters”- width - the nominal width of the editor canvas. This value is scaled by
scaleFactorbefore actually setting the canvas width. - height - the nominal height of the editor canvas. This value is scaled by
scaleFactorbefore actually setting the canvas height.
resize()
Section titled “resize()”If the canvas element used by the editor control is in the document tree, this method forces the editor to check the client bounds of the DOM element and resize the rendering resolution of the canvas accordingly, to maintain rendering sharpness. Normally, this does not need to be called in user-code, as the Event Manager handles resizing.
If the canvas does not need to be resized, then no action occurs.
Public Properties
Section titled “Public Properties”element:HTMLElement - read-only
Section titled “element:HTMLElement - read-only”The DOM element that was used to construct the Primrose control out of the document tree. If the Control was not constructed from the document tree, this value will be null.
isInDocument:Boolean - read-only
Section titled “isInDocument:Boolean - read-only”Returns false if element is null. Returns true otherwise.
canvas:(HTMLCanvasElement|OffscreenCanvas) - read-only
Section titled “canvas:(HTMLCanvasElement|OffscreenCanvas) - read-only”The canvas to which the editor is rendering text. If the options.element value was set to a canvas, that canvas will be returned. Otherwise, the canvas will be the canvas that Primrose created for the control. If OffscreenCanvas is not available, the canvas will be an HTMLCanvasElement.
hovered:Boolean - readOnly
Section titled “hovered:Boolean - readOnly”Returns true when the control has a pointer hovering over it.
focused:Boolean - read/write
Section titled “focused:Boolean - read/write”Returns true when the control has been selected. Writing to this value will change the focus state of the control.
If the control is already focused and focused is set to true, or the control is not focused and focus is set to false, nothing happens.
If the control is focused and focused is set to false, the control is blurred, just as if blur() was called.
If the control is not focused and focused is set to true, the control is focused, just as if focus() was called.
readOnly:Boolean - read/write
Section titled “readOnly:Boolean - read/write”Indicates whether or not the text in the editor control can be modified.
wordWrap:Boolean - read/write
Section titled “wordWrap:Boolean - read/write”Indicates whether or not the text in the editor control will be broken across lines when it reaches the right edge of the editor control.
value:String - read/write
Section titled “value:String - read/write”The text value contained in the control. NOTE: if the text value was set with Windows-style newline characters (\r\n), the newline characters will be normalized to Unix-style newline characters (\n).
text:String - read/write
Section titled “text:String - read/write”A synonymn for value
selectedText:String - read/write
Section titled “selectedText:String - read/write”The range of text that is currently selected by the cursor. If no text is selected, reading selectedText returns the empty string ("") and writing to it inserts text at the current cursor location. If text is selected, reading selectedText returns the text between the front and back cursors, writing to it overwrites the selected text, inserting the provided value.
selectionStart:Number - read/write
Section titled “selectionStart:Number - read/write”The string index at which the front cursor is located. NOTE: the “front cursor” is the main cursor, but does not necessarily represent the beginning of the selction range. The selection range runs from the minimum of front and back cursors, to the maximum.
selectionEnd:Number - read/write
Section titled “selectionEnd:Number - read/write”The string index at which the back cursor is located. NOTE: the “back cursor” is the selection range cursor, but does not necessarily represent the end of the selction range. The selection range runs from the minimum of front and back cursors, to the maximum.
selectionDirection:String - read-only
Section titled “selectionDirection:String - read-only”If the back cursor is behind the front cursor, this value returns "backward". Otherwise, "forward" is returned.
tabWidth:Number - read/write
Section titled “tabWidth:Number - read/write”The number of spaces to insert when the Tab key is pressed. Changing this value does not convert existing tabs, it only changes future tabs that get inserted.
theme:[Theme]!(#Theme) - read/write
Section titled “theme:[Theme]!(#Theme) - read/write”A JavaScript object that defines the color and style values for rendering different UI and text elements.
language:[Grammar]!(#Grammar) - read/write
Section titled “language:[Grammar]!(#Grammar) - read/write”Set or get the language pack used to tokenize the control text for syntax highlighting.
Example
Section titled “Example”import { Primrose, JavaScript, HTML } from "./package/primrose.min.js";
const editor = new Primrose({ elem: document.querySelector("canvas")});
if(editor.language === JavaScript) { /* true */ }
editor.language = HTML;
if(editor.language === HTML) { /* true */ }padding:Number - read/write
Section titled “padding:Number - read/write”The Number of pixels to inset the control rendering from the edge of the canvas. This is useful for texturing objects where the texture edge cannot be precisely controlled. This value is scale-independent.
showLineNumbers:Boolean - read/write
Section titled “showLineNumbers:Boolean - read/write”Indicates whether or not line numbers should be rendered on the left side of the control.
showScrollBars:Boolean - read/write
Section titled “showScrollBars:Boolean - read/write”Indicates whether or not scroll bars should be rendered at the right and bottom in the control. If wordWrap is enabled, the bottom, horizontal scrollbar will not be rendered.
fontSize:Number - read/write
Section titled “fontSize:Number - read/write”The Number of pixels tall to draw characters. This value is scale-independent.
Example
Section titled “Example”const editor = new Primrose({ element: document.querySelector("canvas")});
if(editor.fontSize === 16) { /* default value */ }
editor.fontSize = 24;
if(editor.fontSize === 24) { /* true */ }
editor.scaleFactor = 2;
if(editor.fontSize === 24) { /* true */ }scaleFactor:Number - read/write
Section titled “scaleFactor:Number - read/write”The value by which pixel values are scaled before being used by the editor control.
With THREE.js, it’s best to set this value to 1 and change the width, height, and fontSize manually.
Example
Section titled “Example”const editor = new Primrose({ width: 512, height: 512, scaleFactor: 1});
if(editor.width === 512) { /* true */ }if(editor.canvas.width === 512) { /* true */ }
editor.scaleFactor = 2;
if(editor.width === 512) { /* true */ }if(editor.canvas.width === 1024) { /* true */ }width:Number - read/write
Section titled “width:Number - read/write”The scale-independent width of the editor control.
Example
Section titled “Example”const editor = new Primrose({ width: 512, height: 512, scaleFactor: 2});
if(editor.width === 512) { /* true */ }if(editor.canvas.width === 1024) { /* true */}height:Number - read/write
Section titled “height:Number - read/write”The scale-independent height of the editor control.
Example
Section titled “Example”const editor = new Primrose({ width: 512, height: 512, scaleFactor: 2});
if(editor.height === 512) { /* true */ }if(editor.canvas.height === 1024) { /* true */}Pointer Event Handlers for WebGL Contexts
Section titled “Pointer Event Handlers for WebGL Contexts”In 2D operation, you don’t need to manually wire up any events. But in WebGL contexts, you will need to perform your own raycasting in response to user input gestures and tell Primrose how to translate those into pointer actions.
These events require a parameter value that is a Raycast intersection as provided by THREE.js. The intersection has a Vector2 property named uv that the event handlers read to determine the location of the pointer within the control. The uv.x field is scaled by the control’s width property, and 1 - uv.y is scaled by the control’s height property.
When implementing pointer events with VR Motion Controllers, you must decide if you want mouse-like our touch-like behavior.
Mouse-like Behavior
Section titled “Mouse-like Behavior”- mouse.readOverEventUV(evt:THREE.Raycaster Intersection) - Read’s a THREE.js Raycast intersection to perform the hover gestures.
- mouse.readOutEventUV(evt:THREE.Raycaster Intersection) - Read’s a THREE.js Raycast intersection to perform the end of the hover gesture.
- mouse.readDownEventUV(evt:THREE.Raycaster Intersection) - Read’s a THREE.js Raycast intersection to perform mouse-like behavior for primary-button-down gesture.
- mouse.readUpEventUV(evt:THREE.Raycaster Intersection) - Read’s a THREE.js Raycast intersection to perform mouse-like behavior for primary-button-up gesture.
- mouse.readMoveEventUV(evt:THREE.Raycaster Intersection) - Read’s a THREE.js Raycast intersection to perform mouse-like behavior for move gesture, whether the primary button is pressed or not.
Touch-like Behavior
Section titled “Touch-like Behavior”- touch.readOverEventUV(evt:THREE.Raycaster Intersection) - Read’s a THREE.js Raycast intersection to perform the hover gestures. This is the same as mouse.readOverEventUV, included for completeness.
- touch.readOutEventUV(evt:THREE.Raycaster Intersection) - Read’s a THREE.js Raycast intersection to perform the end of the hover gesture. This is the same as mouse.readOutEventUV, included for completeness.
- touch.readStartEventUV(evt:THREE.Raycaster Intersection) - Read’s a THREE.js Raycast intersection to perform touch-like behavior for the first finger touching down gesture.
- touch.readEndEventUV(evt:THREE.Raycaster Intersection) - Read’s a THREE.js Raycast intersection to perform touch-like behavior for the first finger raising up gesture.
- touch.readMoveEventUV(evt:THREE.Raycaster Intersection) - Read’s a THREE.js Raycast intersection to perform touch-like behavior for the first finger moving gesture.
Static Methods
Section titled “Static Methods”These are methods that exist on the Primrose class itself.
Primrose.add(key:any, control:[Primrose]!(#Primrose))
Section titled “Primrose.add(key:any, control:[Primrose]!(#Primrose))”Registers a new Primrose editor control with the Event Manager, to wire-up key, clipboard, and mouse wheel events, and to manage the currently focused element.
The Event Manager maintains the references in a WeakMap, so when the JS Garbage Collector collects the objects, they will be gone.
Multiple objects may be used to register a single control with the Event Manager without causing issue. This is useful for associating the control with closed objects from other systems, such as Three.js Mesh objects being targeted for pointer picking.
If you are working with Three.js, it’s recommended to use the Mesh on which you are texturing the canvas as the key when adding the editor to the Event Manager.
Example
Section titled “Example”// with an existing canvasconst editor = new Primrose({ element: document.querySelector("canvas"), scaleFactor: devicePixelRatio});
Primrose.add("myOwnKeyOfAnyKind", editor);Parameters
Section titled “Parameters”- key - an arbitrary object that can be used to retrieve the editor back out again.
- control - an instance of the Primrose class.
Retrun Value
Section titled “Retrun Value”Undefined
Primrose.has(key:any):Boolean
Section titled “Primrose.has(key:any):Boolean”Checks for the existence of a control, by the key that the user supplied when calling Primrose.add()
Example
Section titled “Example”// with an existing canvasconst editor = new Primrose({ element: document.querySelector("canvas"), scaleFactor: devicePixelRatio});
const key = new Object();Primrose.add(key, editor);Primrose.has(key); // truePrimrose.has("SomeOtherKey"); // falseParameters
Section titled “Parameters”- key - the key that was used to add the control to the Event Manager.
Return Value
Section titled “Return Value”trueif the key maps to a control in the Event Manager.falseif the given key was not used to register a control with the Event Manager.
Primrose.get(key:any):[Primrose]!(#Primrose)
Section titled “Primrose.get(key:any):[Primrose]!(#Primrose)”Gets the control associated with the given key.
Example
Section titled “Example”// with an existing canvasconst editor = new Primrose({ element: document.querySelector("canvas"), scaleFactor: devicePixelRatio});
const key = new Object();Primrose.add(key, editor);const ed1 = Primrose.get(key);if(editor === ed1) { /* true */ }if(Primrose.get("anyOtherKey") === null) { /* true */}Parameters
Section titled “Parameters”- key - the key that was used to add the control to the Event Manager.
Return Value
Section titled “Return Value”nullif no control in the Event Manager matches the given key.- a
Primrosecontrol, otherwise.
Static Properties
Section titled “Static Properties”These are properties on the Primrose class itself.
Primrose.hoveredControl:[Primrose]!(#Primrose) - read-only
Section titled “Primrose.hoveredControl:[Primrose]!(#Primrose) - read-only”The current Primrose control that has the mouse hovered over it. In 2D contexts, you probably don’t need to check this value, but in WebGL contexts, this is useful for helping Primrose manage events.
If no control is hovered, this returns null.
Primrose.focusedControl:[Primrose]!(#Primrose) - read-only
Section titled “Primrose.focusedControl:[Primrose]!(#Primrose) - read-only”The current Primrose control that has pointer-focus. It will receive all keyboard and clipboard events. In 2D contexts, you probably don’t need to check this value, but in WebGL contexts, this is useful for helping Primrose manage events.
If no control is focused, this returns null.
Primrose.editors:Array of [Primrose]!(#Primrose) - read-only
Section titled “Primrose.editors:Array of [Primrose]!(#Primrose) - read-only”An array of all of the Primrose editor controls that Primrose currently knows about.
This array is not mutable and is not the array used by the Event Manager. It is a read-only clone that is created whenever the Event Manager registers or removes a new control
Primrose.ready:Promise - read-only
Section titled “Primrose.ready:Promise - read-only”A Promise that resolves when the document is ready and the Event Manager has finished its initial setup.
Themes control the rendering of text and UI elements within the [Primrose]!(#Primrose) control. Themes are JavaScript objects that match the following pattern. All fields are required; there are no optional fields.
Example
Section titled “Example”{ name: "Dark", cursorColor: "white", lineNumbers: { foreColor: "white" }, regular: { backColor: "black", foreColor: "#c0c0c0", currentRowBackColor: "#202020", selectedBackColor: "#404040", unfocused: "rgba(0, 0, 255, 0.25)" }, strings: { foreColor: "#aa9900", fontStyle: "italic" }, regexes: { foreColor: "#aa0099", fontStyle: "italic" }, numbers: { foreColor: "green" }, comments: { foreColor: "yellow", fontStyle: "italic" }, keywords: { foreColor: "cyan" }, functions: { foreColor: "brown", fontWeight: "bold" }, members: { foreColor: "green" }, error: { foreColor: "red", fontStyle: "underline italic" }}Grammar
Section titled “Grammar”Grammars are collections of RegExps that define rules for performing the necessary tokenization to be able to achieve syntax highlighting. The token types roughly correspond to coloring settings in the [Theme]!(#Theme)s They can be quite difficult to develop. Following the example below, implement each of the token types as necessary for the language you would like to parse.
Each Grammar rule is applied in sequence. In the example below, regexes is applied before stringDelim, giving priority to matching regular expressions over string literals, and stringDelim occurs before numbers, so that numbers inside of strings do not erroneously get matched as numbers.
The supported types of tokens are:
- lineNumbers - for languages like BASIC that have explicit line-numbering, the
lineNumberstoken type extra - startBlockComments - for languages that have block-delimited commenting, like JavaScripts
/* */, use this rule to match the beginning of the block comment. - endBlockComments - for languages that have block-delimited commenting, like JavaScripts
/* */, use this rule to match the end of the block comment. - regexes - for languages that have built-in literal syntax for Regular Expressions.
- stringDelim - use this rule to provide a list of tokens that delimit string literals.
- startLineComments - for language with line-ending commenting, like JavaScripts
//, use this rule to match the beginning of the comment. The comment will then run to the first newline character (hence one of the reasons newline get matched first). - numbers - use this rule to match integer and decimal numbers prior to matching any other keywords or identifiers that may contain numbers.
- keywords - use this rule to match language keywords, like
fororletin JavaScript. - functions - use this rule to match function expressions.
- members - use this rule to match identifiers that are accessed from an object.
Additionally, there are newlines, whitespace, and regular-type tokens. The newlines and whitespace types are provided by default by the Grammar class. The regular type is a catch-all type for any text that does not match any previous rule.
NOTE: there is no general-purpose means by which we can gain perfect understanding of every language’s syntax. The Grammar system provided by Primrose is meant for a high-level, textual understanding of language and not meant to completely parse and understand the structure of the program.
Example
Section titled “Example”export const JavaScript = new Grammar("JavaScript", [ ["newlines", /(?:\r\n|\r|\n)/], ["whitespace", /(?:\s+)/], ["startBlockComments", /\/\*/], ["endBlockComments", /\*\//], ["regexes", /(?:^|,|;|\(|\[|\{)(?:\s*)(\/(?:\\\/|[^\n\/])+\/)/], ["stringDelim", /("|'|`)/], ["startLineComments", /\/\/.*$/m], ["numbers", /-?(?:(?:\b\d*)?\.)?\b\d+\b/], ["keywords", /\b(?:break|case|catch|class|const|continue|debugger|default|delete|do|else|export|finally|for|function|if|import|in|instanceof|let|new|return|super|switch|this|throw|try|typeof|var|void|while|with)\b/ ], ["functions", /(\w+)(?:\s*\()/], ["members", /(\w+)\./], ["members", /((\w+\.)+)(\w+)/]]);