xmake-io/xmake
{ "createdAt": "2015-04-23T03:37:31Z", "defaultBranch": "dev", "description": "🔥 A cross-platform build utility based on Lua", "fullName": "xmake-io/xmake", "homepage": "https://xmake.io", "language": "Lua", "name": "xmake", "pushedAt": "2025-11-26T01:53:25Z", "stargazersCount": 11502, "topics": [ "build", "build-tool", "c", "c-plus-plus", "cmake", "cross-toolchains", "linux", "lua", "makefile", "objective-c", "package-manager", "tbox", "visual-studio", "wdk", "xmake" ], "updatedAt": "2025-11-25T14:58:50Z", "url": "https://github.com/xmake-io/xmake"}
xmake
A cross-platform build utility based on Lua
Modern C/C++ build tool: Simple, Fast, Powerful dependency package integration
Support this project
Section titled “Support this project”Support this project by becoming a sponsor. Your logo will show up here with a link to your website. 🙏
Technical support
Section titled “Technical support”You can also consider sponsoring us to get extra technical support services via the Github sponsor program. If you do, you can get access to the xmake-io/technical-support repository, which has the following benefits:
- Handling Issues with higher priority
- One-to-one technical consulting service
- Review your xmake.lua and provide suggestions for improvement
Introduction ([中文]!(/README_zh.md))
Section titled “Introduction ([中文]!(/README_zh.md))”What is Xmake?
- Xmake is a cross-platform build utility based on the Lua scripting language.
- Xmake is very lightweight and has no dependencies outside of the standard library.
- Uses the
xmake.luafile to maintain project builds with a simple and readable syntax.
Xmake can be used to directly build source code (like with Make or Ninja), or it can generate project source files like CMake or Meson. It also has a built-in package management system to help users integrate C/C++ dependencies.
Xmake = Build backend + Project Generator + Package Manager + [Remote|Distributed] Build + CacheAlthough less precise, one can still understand Xmake in the following way:
Xmake ≈ Make/Ninja + CMake/Meson + Vcpkg/Conan + distcc + ccache/sccacheIf you want to know more, please refer to the Documentation, GitHub or Gitee. You are also welcome to join our community.
The official Xmake repository can be found at xmake-io/xmake-repo.

Installation
Section titled “Installation”With cURL
Section titled “With cURL”curl -fsSL https://xmake.io/shget.text | bashWith Wget
Section titled “With Wget”wget https://xmake.io/shget.text -O - | bashWith PowerShell
Section titled “With PowerShell”irm https://xmake.io/psget.text | iexOther installation methods
Section titled “Other installation methods”If you don’t want to use the above scripts to install Xmake, visit the Installation Guide for other installation methods (building from source, package managers, etc.).
Simple Project Description
Section titled “Simple Project Description”target("console") set_kind("binary") add_files("src/*.c")Creates a new target console of kind binary, and adds all the files ending in .c in the src directory.
Package dependencies
Section titled “Package dependencies”add_requires("tbox 1.6.*", "zlib", "libpng ~1.6")Adds a requirement of tbox v1.6, zlib (any version), and libpng v1.6.
The official xmake package repository exists at: xmake-repo
Command line interface reference
Section titled “Command line interface reference”The below assumes you are currently in the project’s root directory.
Build a project
Section titled “Build a project”$ xmakeRun target
Section titled “Run target”$ xmake run consoleDebug target
Section titled “Debug target”$ xmake run -d consoleRun test
Section titled “Run test”$ xmake testConfigure platform
Section titled “Configure platform”$ xmake f -p [windows|linux|macosx|android|iphoneos ..] -a [x86|arm64 ..] -m [debug|release]$ xmakeMenu configuration
Section titled “Menu configuration”$ xmake f --menu
Supported platforms
Section titled “Supported platforms”- Windows (x86, x64, arm, arm64, arm64ec)
- macOS (i386, x86_64, arm64)
- Linux (i386, x86_64, arm, arm64, riscv, mips, 390x, sh4 …)
- FreeBSD (i386, x86_64)
- NetBSD (i386, x86_64)
- OpenBSD (i386, x86_64)
- DragonflyBSD (i386, x86_64)
- Solaris (i386, x86_64)
- Android (x86, x86_64, armeabi, armeabi-v7a, arm64-v8a)
- iOS (armv7, armv7s, arm64, i386, x86_64)
- WatchOS (armv7k, i386)
- AppleTVOS (armv7, arm64, i386, x86_64)
- AppleXROS (arm64, x86_64)
- MSYS (i386, x86_64)
- MinGW (i386, x86_64, arm, arm64)
- Cygwin (i386, x86_64)
- Wasm (wasm32, wasm64)
- Haiku (i386, x86_64)
- Harmony (x86_64, armeabi-v7a, arm64-v8a)
- Cross (cross-toolchains ..)
Supported toolchains
Section titled “Supported toolchains”$ xmake show -l toolchainsxcode Xcode IDEmsvc Microsoft Visual C/C++ Compilerclang-cl LLVM Clang C/C++ Compiler compatible with msvcyasm The Yasm Modular Assemblerclang A C language family frontend for LLVMgo Go Programming Language Compilerdlang D Programming Language Compiler (Auto)dmd D Programming Language Compilerldc The LLVM-based D Compilergdc The GNU D Compiler (GDC)gfortran GNU Fortran Programming Language Compilerzig Zig Programming Language Compilersdcc Small Device C Compilercuda CUDA Toolkit (nvcc, nvc, nvc++, nvfortran)ndk Android NDKrust Rust Programming Language Compilerswift Swift Programming Language Compilerllvm A collection of modular and reusable compiler and toolchain technologiescross Common cross compilation toolchainnasm NASM Assemblergcc GNU Compiler Collectionmingw Minimalist GNU for Windowsgnu-rm GNU Arm Embedded Toolchainenvs Environment variables toolchainfasm Flat Assemblertinycc Tiny C Compileremcc A toolchain for compiling to asm.js and WebAssemblyicc Intel C/C++ Compilerifort Intel Fortran Compilerifx Intel LLVM Fortran Compilermuslcc The musl-based cross-compilation toolchainfpc Free Pascal Programming Language Compilerwasi WASI-enabled WebAssembly C/C++ toolchainnim Nim Programming Language Compilercircle A new C++20 compilerarmcc ARM Compiler Version 5 of Keil MDKarmclang ARM Compiler Version 6 of Keil MDKc51 Keil development tools for the 8051 Microcontroller Architectureicx Intel LLVM C/C++ Compilerdpcpp Intel LLVM C++ Compiler for data parallel programming model based on Khronos SYCLmasm32 The MASM32 SDKiverilog Icarus Verilogverilator Verilator open-source SystemVerilog simulator and lint systemcosmocc build-once run-anywherehdk Harmony SDKti-c2000 TI-CGT C2000 compilerti-c6000 TI-CGT C6000 compileriararm IAR ARM C/C++ Compilerkotlin-native Kotlin Native Programming Language CompilerSupported languages
Section titled “Supported languages”- C and C++
- Objective-C and Objective-C++
- Swift
- Assembly
- Golang
- Rust
- Dlang
- Fortran
- Cuda
- Zig
- Vala
- Pascal
- Nim
- Verilog
- FASM
- NASM
- YASM
- MASM32
- Cppfront
- Kotlin
Features
Section titled “Features”Xmake exhibits:
- Simple yet flexible configuration grammar.
- Quick, dependency-free installation.
- Easy compilation for most all supported platforms.
- Supports cross-compilation with intelligent analysis of cross toolchain information.
- Extremely fast parallel compilation support.
- Supports C++ modules (new in C++20).
- Supports cross-platform C/C++ dependencies with built-in package manager.
- Multi-language compilation support including mixed-language projects.
- Rich plug-in support with various project generators (ex. Visual Studio/Makefiles/CMake/
compile_commands.json) - REPL interactive execution support
- Incremental compilation support with automatic analysis of header files
- Built-in toolchain management
- A large number of expansion modules
- Remote compilation support
- Distributed compilation support
- Local and remote build cache support
Supported Project Types
Section titled “Supported Project Types”Xmake supports the below types of projects:
- Static libraries
- Shared libraries
- Console/CLI applications
- CUDA programs
- Qt applications
- WDK drivers (umdf/kmdf/wdm)
- WinSDK applications
- MFC applications
- Darwin applications (with metal support)
- Frameworks and bundles (in Darwin)
- SWIG modules (Lua, Python, …)
- LuaRocks modules
- Protobuf programs
- Lex/Yacc programs
- Linux kernel modules
Package management
Section titled “Package management”Download and build
Section titled “Download and build”Xmake can automatically fetch and install dependencies!
Supported package repositories
Section titled “Supported package repositories”- Official package repository xmake-repo (tbox >1.6.1)
- Official package manager Xrepo
- User-built repositories
- Conan (conan::openssl/1.1.1g)
- Conda (conda::libpng 1.3.67)
- Vcpkg (vcpkg:ffmpeg)
- Homebrew/Linuxbrew (brew::pcre2/libpcre2-8)
- Pacman on archlinux/msys2 (pacman::libcurl)
- Apt on ubuntu/debian (apt::zlib1g-dev)
- Clib (clib::clibs/bytes@0.0.4)
- Dub (dub::log 0.4.3)
- Portage on Gentoo/Linux (portage::libhandy)
- Nimble for nimlang (nimble::zip >1.3)
- Cargo for rust (cargo::base64 0.13.0)
- Zypper on openSUSE (zypper::libsfml2 2.5)
Package management features
Section titled “Package management features”- The official repository provides nearly 500+ packages with simple compilation on all supported platforms
- Full platform package support, support for cross-compiled dependent packages
- Support package virtual environment using
xrepo env shell - Precompiled package acceleration for Windows (NT)
- Support self-built package repositories and private repository deployment
- Third-party package repository support for repositories such as: vcpkg, conan, conda, etc.
- Supports automatic pulling of remote toolchains
- Supports dependency version locking
Processing architecture
Section titled “Processing architecture”Below is a diagram showing roughly the architecture of Xmake, and thus how it functions.
Distributed Compilation
Section titled “Distributed Compilation”- Cross-platform support.
- Support for MSVC, Clang, GCC and other cross-compilation toolchains.
- Support for building for Android, Linux, Windows NT, and Darwin hosts.
- No dependencies other than the compilation toolchain.
- Support for build server load balancing scheduling.
- Support for real time compressed transfer of large files (lz4).
- Almost zero configuration cost, no shared filesystem required, for convenience and security.
For more details see: Distributed Compilation
Remote Compilation
Section titled “Remote Compilation”For more details see: Remote Compilation
Local/Remote Build Cache
Section titled “Local/Remote Build Cache”For more details see: Build Cache Acceleration
Benchmark
Section titled “Benchmark”Xmake’s speed on is par with Ninja! The test project: xmake-core
Multi-task parallel compilation
Section titled “Multi-task parallel compilation”| buildsystem | Termux (8core/-j12) | buildsystem | MacOS (8core/-j12) |
|---|---|---|---|
| xmake | 24.890s | xmake | 12.264s |
| ninja | 25.682s | ninja | 11.327s |
| cmake(gen+make) | 5.416s+28.473s | cmake(gen+make) | 1.203s+14.030s |
| cmake(gen+ninja) | 4.458s+24.842s | cmake(gen+ninja) | 0.988s+11.644s |
Single task compilation
Section titled “Single task compilation”| buildsystem | Termux (-j1) | buildsystem | MacOS (-j1) |
|---|---|---|---|
| xmake | 1m57.707s | xmake | 39.937s |
| ninja | 1m52.845s | ninja | 38.995s |
| cmake(gen+make) | 5.416s+2m10.539s | cmake(gen+make) | 1.203s+41.737s |
| cmake(gen+ninja) | 4.458s+1m54.868s | cmake(gen+ninja) | 0.988s+38.022s |
More Examples
Section titled “More Examples”Debug and release profiles
Section titled “Debug and release profiles”add_rules("mode.debug", "mode.release")
target("console") set_kind("binary") add_files("src/*.c") if is_mode("debug") then add_defines("DEBUG") endCustom scripts
Section titled “Custom scripts”target("test") set_kind("binary") add_files("src/*.c") after_build(function (target) print("hello: %s", target:name()) os.exec("echo %s", target:targetfile()) end)Automatic integration of dependent packages
Section titled “Automatic integration of dependent packages”Download and use packages in xmake-repo or third-party repositories:
add_requires("tbox >1.6.1", "libuv master", "vcpkg::ffmpeg", "brew::pcre2/libpcre2-8")add_requires("conan::openssl/1.1.1g", {alias = "openssl", optional = true, debug = true})target("test") set_kind("binary") add_files("src/*.c") add_packages("tbox", "libuv", "vcpkg::ffmpeg", "brew::pcre2/libpcre2-8", "openssl")In addition, we can also use the xrepo command to quickly install dependencies.
Qt QuickApp Program
Section titled “Qt QuickApp Program”target("test") add_rules("qt.quickapp") add_files("src/*.cpp") add_files("src/qml.qrc")Cuda Program
Section titled “Cuda Program”target("test") set_kind("binary") add_files("src/*.cu") add_cugencodes("native") add_cugencodes("compute_35")WDK/UMDF Driver Program
Section titled “WDK/UMDF Driver Program”target("echo") add_rules("wdk.driver", "wdk.env.umdf") add_files("driver/*.c") add_files("driver/*.inx") add_includedirs("exe")
target("app") add_rules("wdk.binary", "wdk.env.umdf") add_files("exe/*.cpp")For more WDK driver examples (UMDF/KMDF/WDM), please visit WDK Program Examples
Darwin Applications
Section titled “Darwin Applications”target("test") add_rules("xcode.application") add_files("src/*.m", "src/**.storyboard", "src/*.xcassets") add_files("src/Info.plist")Framework and Bundle Program (Darwin)
Section titled “Framework and Bundle Program (Darwin)”target("test") add_rules("xcode.framework") -- or xcode.bundle add_files("src/*.m") add_files("src/Info.plist")OpenMP Program
Section titled “OpenMP Program”add_requires("libomp", {optional = true})target("loop") set_kind("binary") add_files("src/*.cpp") add_rules("c++.openmp") add_packages("libomp")Zig Program
Section titled “Zig Program”target("test") set_kind("binary") add_files("src/main.zig")Automatically fetch remote toolchain
Section titled “Automatically fetch remote toolchain”fetch a special version of LLVM
Section titled “fetch a special version of LLVM”Require the Clang version packaged with LLM-10 to compile a project.
add_requires("llvm 10.x", {alias = "llvm-10"})target("test") set_kind("binary") add_files("src/*.c") set_toolchains("llvm@llvm-10")Fetch a cross-compilation toolchain
Section titled “Fetch a cross-compilation toolchain”We can also pull a specified cross-compilation toolchain in to compile the project.
add_requires("muslcc")target("test") set_kind("binary") add_files("src/*.c") set_toolchains("@muslcc")Fetch toolchain and packages
Section titled “Fetch toolchain and packages”We can also use the specified muslcc cross-compilation toolchain to compile and integrate all dependent packages.
add_requires("muslcc")add_requires("zlib", "libogg", {system = false})
set_toolchains("@muslcc")
target("test") set_kind("binary") add_files("src/*.c") add_packages("zlib", "libogg")Plugins
Section titled “Plugins”Generate IDE project file plugin(makefile, vs2002 - vs2026 .. )
Section titled “Generate IDE project file plugin(makefile, vs2002 - vs2026 .. )”$ xmake project -k vsxmake -m "debug,release" # New vsproj generator (Recommended)$ xmake project -k vs -m "debug,release"$ xmake project -k cmake$ xmake project -k ninja$ xmake project -k compile_commandsRun a custom lua script plugin
Section titled “Run a custom lua script plugin”$ xmake l ./test.lua$ xmake l -c "print('hello xmake!')"$ xmake l lib.detect.find_tool gcc$ xmake l> print("hello xmake!")> {1, 2, 3}< { 1, 2, 3 }To see a list of builtin plugins, please visit Builtin plugins.
Please download and install other plugins from the plugins repository xmake-plugins.
IDE/Editor Integration
Section titled “IDE/Editor Integration”
- xmake.vim (third-party, thanks @luzhlon)
- xmake-visualstudio (third-party, thanks @HelloWorld886)
- xmake-qtcreator (third-party, thanks @Arthapz)
Xmake Gradle Plugin (JNI)
Section titled “Xmake Gradle Plugin (JNI)”We can use the xmake-gradle plugin to compile JNI libraries via gradle.
plugins { id 'org.tboox.gradle-xmake-plugin' version '1.1.5'}
android { externalNativeBuild { xmake { path "jni/xmake.lua" } }}The xmakeBuild task will be injected into the assemble task automatically if the gradle-xmake-plugin has been applied.
$ ./gradlew app:assembleDebug> Task :nativelib:xmakeConfigureForArm64> Task :nativelib:xmakeBuildForArm64>> xmake build[ 50%] !: cache compiling.debug nativelib.cc[ 75%] !: linking.debug libnativelib.so[100%] !: build ok!>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/arm64-v8a> Task :nativelib:xmakeConfigureForArmv7> Task :nativelib:xmakeBuildForArmv7>> xmake build[ 50%] !: cache compiling.debug nativelib.cc[ 75%] !: linking.debug libnativelib.so[100%] !: build ok!>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/armeabi-v7a> Task :nativelib:preBuild> Task :nativelib:assemble> Task :app:assembleDebugCI Integration
Section titled “CI Integration”GitHub Action
Section titled “GitHub Action”The github-action-setup-xmake plugin for GitHub Actions can allow you to use Xmake with minimal efforts if you use GitHub Actions for your CI pipeline.
uses: xmake-io/github-action-setup-xmake@v1with: xmake-version: latestWho is using Xmake?
Section titled “Who is using Xmake?”The list of people and projects who are using Xmake is available here.
If you are using Xmake, you are welcome to submit your information to the above list through a PR, so that other users and the developers can gauge interest. This also lets users use xmake more confidently and gives us motivation to continue to maintain it.
This will help the Xmake project and it’s community grow stronger and expand!
Contacts
Section titled “Contacts”- Email:[waruqi@gmail.com]!(mailto:waruqi@gmail.com)
- Homepage:xmake.io
- Community
- Chat on Reddit
- Chat on Telegram
- Chat on Discord
- Chat on QQ Group: 343118190, 662147501
- Source Code:GitHub, Gitee
- WeChat Public: tboox-os
Thanks
Section titled “Thanks”This project exists thanks to all the people who have [contributed]!(CONTRIBUTING.md):
- TitanSnow: Provide the xmake logo and install scripts
- uael: Provide the semantic versioning library sv
- OpportunityLiu: Improve cuda, tests and ci
- xq144: Improve
xrepo env shell, and contribute a lot of packages to the xmake-repo repository. - star-hengxing: Contribute a lot of packages to the xmake-repo repository.
- Arthapz: Contribute new C++ Modules implementation.
- SirLynix: Contributed many packages and let more people know about xmake.
enderger: Helped smooth out the edges on the English translation of the README